Roles
mafia · Werewolves
Werewolf
2Each night the pack collectively chooses one player to kill.
Servant
0Knows the wolves. The wolves do not know them. No kill.
Alpha
0Needs 12+ players
Whisperer
0Needs 14+ players
village · Villagers
Villager
3No ability. Votes, talks, and lies convincingly about nothing.
Seer
1Each night, learn whether one player is Mafia.
Healer
1Protect one player from death. Never the same player twice in a row.
Warden
0Dies in place of the player they guard. Absorbs one attack.
Hunter
1On death, immediately takes one other player with them.
Witch
0One Life potion, one Death potion. Sees who is about to die.
Poacher
0Two night kills. Dies of guilt if a shot hits the village.
Elder
0May reveal during the day; their vote then counts twice.
Cursed
0A true villager who reads as Mafia to the Seer.
Matchmaker
0Needs 9+ players
Lord's Son
0Survives the first execution by revealing. The vote is spent.
Gravedigger
0Each night, learn the exact role of one dead player.
Priest
0One-shot: makes a player immune to all death for a full cycle.
Sleepwalker
0Learns whether anyone died last night — but not who.
neutral · The Unaligned
Fool
0Needs 10+ players
The Thing in the Woods
0Needs 15+ players
Grudge
0Needs 12+ players