Setup3 of 5

Roles

mafia · Werewolves

Werewolf

2

Each night the pack collectively chooses one player to kill.

Servant

0

Knows the wolves. The wolves do not know them. No kill.

Alpha

0

Needs 12+ players

Whisperer

0

Needs 14+ players

village · Villagers

Villager

3

No ability. Votes, talks, and lies convincingly about nothing.

Seer

1

Each night, learn whether one player is Mafia.

Healer

1

Protect one player from death. Never the same player twice in a row.

Warden

0

Dies in place of the player they guard. Absorbs one attack.

Hunter

1

On death, immediately takes one other player with them.

Witch

0

One Life potion, one Death potion. Sees who is about to die.

Poacher

0

Two night kills. Dies of guilt if a shot hits the village.

Elder

0

May reveal during the day; their vote then counts twice.

Cursed

0

A true villager who reads as Mafia to the Seer.

Matchmaker

0

Needs 9+ players

Lord's Son

0

Survives the first execution by revealing. The vote is spent.

Gravedigger

0

Each night, learn the exact role of one dead player.

Priest

0

One-shot: makes a player immune to all death for a full cycle.

Sleepwalker

0

Learns whether anyone died last night — but not who.

neutral · The Unaligned

Fool

0

Needs 10+ players

The Thing in the Woods

0

Needs 15+ players

Grudge

0

Needs 12+ players

A fair fight. This is the sweet spot.

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